top of page

BRIGHT MIRROR

DESIGN THINKING TOOL

2019

​

The tool was designed as a game to fuel imagination, creativity, and environmental awareness, through the creation of a story with surreal characters and events. 

 

Project in partnership with the Atlantic Youth Creative Hubs and L'École de Design Nantes Atlantique.

​

The tool was tested in June 2019, at the youth center SPACE* in Exmouth, England.

​

​

STAGES:

​

1. Inspiration:

Inspirational cards are provided randomly to discuss the place, time, and gender of the story.

​

2. Characters:

Character cards are also provided to decide the main, second, and villain of the story.

​

3. Event: 

An event-related to environmental issues is picked randomly to be used at the beginning, at the middle, or at the end of the story.

​

4. Storyline:

Writing the storyline step by step to later (if wanted) be flip and move to create a story with a different time narrative.

1st Version: 

December 2018

By: Morgan LEVESQUE, Seunghoon HAN

Lucie SENECHAL, and Dánae VÉLEZ

​

2nd Version:

April 2019

By: Oliver BALEZ, Mònica JALDON

Maurine GUINGAMP, Louise BRAGARD, and

Marguarite GUÉRET

​

3rd Version:

June 2019

By Dánae VÉLEZ

IMG_6064_edited.jpg
20190619_191503.jpg
bottom of page